Sanguine Lich
From Heroes of Might and Magic: Olden Era Official Wiki
Sanguine Lich |
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Faction |
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Tier V |
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Cost 460 (Upgrade cost) ( 140 |
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Base growth +5 |
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Squad value 517 |
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| Stats | |||
Health 45
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Attack 12
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Defense 16
Base: 12 Increase: +4 |
Damage 13-16
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Morale 0
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Luck 0
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Initiative 4
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Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sanguine Lich |
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| Internal ID | |||
| lich_upg_alt | |||
Sanguine Liches are upgraded tier-V units of the Necropolis faction. They can be recruited from Timeless Mansion II.
They are one of the upgrades of the Lich, the other being the Pestilent Lich.
Description
Necromancers make the finest healers, for the force of life is simply the power of death rewound.
Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.
Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Temporal Vampirism | |
Each attack restores 20% Damage dealt as HP to all friendly creatures.
Does not revive fallen units. | |
| Passive Ability Knowledge of Death | |
Increases the amount of XP gained by the hero by 10%. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Rewind DeathRank II | |
Restores [ 30 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
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Laws
This unit is affected by the following Faction Laws:
Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


