Pestilent Lich

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Pestilent Lich
Faction
Tier
V
Cost
460Gold
(Upgrade cost)
( 140Gold)
Base growth
+5
Squad value
517
Stats
Health
45
Attack
12
Defense
12
Damage
16This stat is higher compared to the base unit.

Base: 13
Increase: +3
-16
Morale
0
Luck
0
Initiative
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Speed
3This stat is higher compared to the base unit.

Base: 2
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Pestilent Lich
Upgrade B
Internal ID
lich_upg

Pestilent Liches are upgraded tier-V units of the Necropolis faction. They can be recruited from Timeless Mansion II.

They are one of the upgrades of the Lich, the other being the Sanguine Lich.

Description

Miasma is another form of eternal life — constantly shifting and changing, yet enduring. It’s no coincidence that deadly poisons and miraculous cures are often the same substance, administered in different amounts.

Perhaps life and death are not opposites, but two faces of one card.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Area Strike
Deals Damage to the target and all hexes around it.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Alternative Attack
Free Target
Allows selection of any hex on the battlefield to perform a basic attack.
Active Ability
Death’s Embrace
1 Focus Charge(s)
Triggers all effects applied on the target, instantly using their full remaining duration. These effects are then removed.


Laws

This unit is affected by the following Faction Laws:

Lich growth in your cities increases by 1/2. Their healing abilities restore 50% more HP.
Tier IIICost: 3/2 Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals