Medusa
From Heroes of Might and Magic: Olden Era Official Wiki
Medusa |
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Faction |
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Tier V |
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Cost 490 |
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Base growth +3 |
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Squad value 524 |
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| Stats | |||
Health 55
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Attack 15
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Defense 14
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Damage 11-15
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Morale 0
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Luck 0
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Initiative 4
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Speed 2
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Medusa |
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| Internal ID | |||
| medusa | |||
Medusae are tier-V units of the Dungeon faction. They can be recruited from Stilled Voices.
They can be upgraded into Medusa Sculptors or Medusa Queens.
Description
The role of Medusae in Alvari society is an odd one. Being true natives of the underworld, many of them harbor resentment toward collaborating with “surfacers” and their ways of life.
Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?
Is their involvement born of curiosity, or is there an ulterior motive for their interest in the surface?
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
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| Passive Ability Sharpshooter | |
Ranged attacks deal full Ranged Damage at any range.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Alternative Attack Fighting Style: Arrow Barrage | |
Hits the target and all enemies adjacent to it, dealing –50% Damage.
Does not spend Focus Charges. | |
| Active Ability Slither Away | |
Moves to another hex within its movement range.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Initiative and 4 Attack and Defense.
Tier IIICost: 3/2
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


