Dread Knight
From Heroes of Might and Magic: Olden Era Official Wiki
Dread Knight |
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Faction |
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Tier VI |
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Cost 700 |
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Base growth +3 |
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Squad value 852 |
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| Stats | |||
Health 80
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Attack 19
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Defense 18
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Damage 12-14
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Morale 0
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Luck 0
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Initiative 9
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Speed 7
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| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Base unit Dread Knight |
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| Internal ID | |||
| avatar_of_war | |||
Dread Knight are tier-VI units of the Necropolis faction. They can be recruited from the Tomb of Warriors.
They can be upgraded into the Avatar of War or the Hollow Reaper.
Description
A soul fused with its armor, dread knights exist by a single rule — to fight is to live, and to live is to fight.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Double Strike | |
Strikes twice when performing attacks.
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| Passive Ability Dreadful PresenceRank I | |
Reduces all enemies’ Morale by 1. This effect does not stack; only the strongest one is active.
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Laws
This unit is affected by the following Faction Laws:
Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.
Tier IIICost: 3/2
Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


