Bewitcher
From Heroes of Might and Magic: Olden Era Official Wiki
Bewitcher |
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Faction |
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Tier V |
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Cost 840 (Upgrade cost) ( 260 |
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Base growth +3 |
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Squad value 950 |
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| Stats | |||
Health 60
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Attack 16
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Defense 13
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Damage 20
Base: 14 Increase: +6-20 |
Morale 0
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Luck 0
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Initiative 6
Base: 5 Increase: +1 |
Speed 6
Base: 2 Increase: +4 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Bewitcher |
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| Internal ID | |||
| succubus_upg_alt | |||
Bewitchers are upgraded tier-V units of the Schism faction. They can be recruited from House of Chains II.
They are one of the upgrades of the Concubus, the other being the Mistress of Chains.
Description
Can you imagine being born an ordinary mortal — only to become something else, something greater?
It’s no wonder some bewitchers seek — and earn — admiration in every gaze.
It’s no wonder some bewitchers seek — and earn — admiration in every gaze.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Duelist | |
Receives no penalty in Melee range, dealing full Damage.
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| Passive Ability Nimbleness | |
Can perform Ranged attacks even while adjacent to an enemy.
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| Passive Ability Earn Your Magic, DearRank II | |
Enemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Flog Idle Mind | |
Deals 25 Pure Damage per Focus Charge to target enemy creature.
Does not end the turn. | |
| Active Ability Bewitch into Passivity | |
Prevents all enemies from gaining Focus from any source until the end of next round.
Affects only the Living | |
Laws
This unit is affected by the following Faction Laws:
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Tier IVCost: 3
Law Seals
Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Tier-5 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


