Avatar of War

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Avatar of War
Faction
Tier
VI
Cost
1100Gold
(Upgrade cost)
( 400Gold)
Base growth
+3
Squad value
1349
Stats
Health
80
Attack
19
Defense
20This stat is higher compared to the base unit.

Base: 18
Increase: +2
Damage
18This stat is higher compared to the base unit.

Base: 12
Increase: +6
-20This stat is higher compared to the base unit.

Base: 14
Increase: +6
Morale
0
Luck
0
Initiative
10This stat is higher compared to the base unit.

Base: 9
Increase: +1
Speed
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Other Info
Specialist hero
Related Units
Base unit
Upgrade A
Avatar of War
Upgrade B
Internal ID
avatar_of_war_upg

Avatars of War are upgraded tier-VI units of the Necropolis faction. They can be recruited from Tomb of Warriors II.

They are one of the upgrades of the Dread Knight, the other being the Hollow Reaper.

Description

“And there went out another mount that was emerald: and power was given to them that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto them a great scythe.”

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Double Strike
Strikes twice when performing attacks.
Passive Ability
Dreadful PresenceRank II
Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
Passive Ability
War Incarnate
For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.


Laws

This unit is affected by the following Faction Laws:

Dread Knight growth in your cities increases by 1/2. Their maximum Damage increases by 6.
Tier IIICost: 3/2 Law Seals
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2 Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2 Law Seals