Aga'Shoth Tamer

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Aga'Shoth Tamer
Faction
Tier
III
Cost
270Gold
(Upgrade cost)
( 75Gold)
Base growth
+8
Squad value
256
Stats
Health
20
Attack
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Defense
8This stat is higher compared to the base unit.

Base: 7
Increase: +1
Damage
5-7
Morale
0
Luck
0
Initiative
9This stat is higher compared to the base unit.

Base: 6
Increase: +3
Speed
7This stat is higher compared to the base unit.

Base: 4
Increase: +3
Other Info
Specialist hero
Related Units
Upgrade A
Aga'Shoth Tamer
Internal ID
frostworm_rider_upg

Aga'Shoth Tamers are upgraded tier-III units of the Schism faction. They can be recruited from Aga’Shoth Stables II.

They are one of the upgrades of the Aga'Shoth Rider, the other being the Aga'Shoth Mat'ha.

Description

Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Plow Through
Reduces terrain penalties by {0}% for the hero.
Passive Ability
Piercing Cold
Each attack or counterattack applies a negative effect that makes the target take +2% Magic Damage.
Duration: 100 rounds.
Active Ability
Icy Breath
2 Focus Charge(s)
Makes an additional attack, dealing 100% of a basic attack ({1}–{2}) as Pure Damage.

Does not end the turn.


Laws

This unit is affected by the following Faction Laws:

Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Tier IICost: 3 Law Seals
Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-3 creature growth in your cities increases by 2.
Tier IICost: 2 Law Seals