Sun Herald
From Heroes of Might and Magic: Olden Era Official Wiki
Sun Herald |
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Faction |
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Tier IV |
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Cost 440 (Upgrade cost) ( 130 |
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Base growth +6 |
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Squad value 455 |
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| Stats | |||
Health 35
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Attack 16
Base: 11 Increase: +5 |
Defense 13
Base: 11 Increase: +2 |
Damage 11-18
Base: 11 Increase: +7 |
Morale 2
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Luck 0
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Initiative 5
Base: 4 Increase: +1 |
Speed 3
Base: 2 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sun Herald |
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| Internal ID | |||
| lightweaver_upg_alt | |||
Sun Heralds are upgraded tier-IV units of the Temple faction. They can be recruited from Sundrop Chapel II.
They are one of the upgrades of the Lightweaver, the other being the Hierophant.
Description
”O! The Great Chalice, who watches over us, you are the remover of all diseases, the repository of peace: I bow to you. May you bless your devotees with the power to smite the faithless and the unholy.”
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Anointed for Damage | |
Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Exaltation | |
Target friendly creature deals maximum Damage.
Duration: 2 round(s). | |
Laws
This unit is specifically affected by following Faction Laws:


