Sun's Aegis

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Revision as of 11:42, 19 July 2026 by Aurelain (talk | contribs)


Sun's Aegis
Faction
Tier
I
Cost
110Gold
(Upgrade cost)
( 25Gold)
Base growth
+18
Squad value
87
Stats
Health
15This stat is higher compared to the base unit.

Base: 12
Increase: +3
Attack
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Defense
8This stat is higher compared to the base unit.

Base: 4
Increase: +4
Damage
2-3
Morale
0
Luck
0
Initiative
5
Speed
5This stat is higher compared to the base unit.

Base: 4
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Upgrade B
Sun's Aegis
Internal ID
esquire_upg_alt

Sun's Aegises are upgraded tier-I units of the Temple faction. They can be recruited from Garrison II.

They are one of the upgraded versions of the Swordsman, the other being the Guard Captain.

Description

Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.

A bit strange, if not ambitious.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Aegis
This creature and adjacent friendly creatures take –30% Ranged Damage.
Passive Ability
Anointed for Defense
Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.

Laws

This unit is specifically affected by following Faction Laws:

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