Sun's Aegis
From Heroes of Might and Magic: Olden Era Official Wiki
Sun's Aegis |
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Faction |
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Tier I |
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Cost 110 (Upgrade cost) ( 25 |
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Base growth +18 |
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Squad value 87 |
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| Stats | |||
Health 15
Base: 12 Increase: +3 |
Attack 5
Base: 4 Increase: +1 |
Defense 8
Base: 4 Increase: +4 |
Damage 2-3
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Morale 0
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Luck 0
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Initiative 5
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Speed 5
Base: 4 Increase: +1 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Sun's Aegis |
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| Internal ID | |||
| esquire_upg_alt | |||
Sun's Aegises are upgraded tier-I units of the Temple faction. They can be recruited from Garrison II.
They are one of the upgraded versions of the Swordsman, the other being the Guard Captain.
Description
Those who believe in the power of the Chalice without question are imbued with the Sun’s strength, utterly convinced that their devotion to the Church will one day lead them to ascend as angels.
A bit strange, if not ambitious.
A bit strange, if not ambitious.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Aegis | |
This creature and adjacent friendly creatures take –30% Ranged Damage.
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| Passive Ability Anointed for Defense | |
Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.
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Laws
This unit is specifically affected by following Faction Laws:


