Abyssal Overseer

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Abyssal Overseer
Faction
Tier
VII
Cost
4200Gold 2Mercury
(Upgrade cost)
( 1700Gold 1Mercury)
Base growth
+1
Squad value
6689
Stats
Health
250
Attack
40This stat is higher compared to the base unit.

Base: 30
Increase: +10
Defense
40This stat is higher compared to the base unit.

Base: 30
Increase: +10
Damage
40-60
Morale
0
Luck
0
Initiative
9This stat is higher compared to the base unit.

Base: 8
Increase: +1
Speed
6This stat is higher compared to the base unit.

Base: 5
Increase: +1
Other Info
Related Units
Base unit
Upgrade A
Abyssal Overseer
Internal ID
unspeakable_upg

Abyssal Overseers are upgraded tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite II.

They are one of the upgrades of the Abyssal Envoy, the other being the Abyssal Executor.

Description

Bound by enchanted chains, these creatures herald an age of great upheaval. A single glance upon them can drive one to madness and delusion. Worst of all, they seem to be mere watchers, acting on behalf of something far more powerful.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Passive Ability
Area Strike
Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Passive Ability
Absolute Resistance
Immune to all Magic Damage.
Active Ability
Summoning Rite: Overseer
3 Focus Charge(s)
Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs
Active Ability
Will of the Abyss
3 Focus Charge(s)
Enables this creature to take 1 more turn(s) immediately after its first turn.

Does not end the turn.
Active Ability
Moment of Insanity
2 Focus Charge(s)
Compels an enemy to attack a random target.

Does not affect Embodiments or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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