Abyssal Envoy
From Heroes of Might and Magic: Olden Era Official Wiki
Abyssal Envoy |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 3810 |
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| Stats | |||
Health 250
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Attack 30
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Defense 30
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Damage 40-60
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Morale 0
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Luck 0
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Initiative 8
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Speed 5
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Abyssal Envoy |
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| Internal ID | |||
| unspeakable | |||
Abyssal Envoys are tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite.
They are one of the upgrades of the Abyssal Overseer, the other being the Abyssal Executor.
Description
When an arbitrator’s psyche inevitably collapses, a gateway is torn open, allowing these monstrosities to spill into Jadame. Lyssara insists they are under her control, but I’m not convinced — they seem far too independent and… sentient.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
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| Active Ability Summoning Rite: Envoy | |
Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Will of the Abyss | |
Enables this creature to take 1 more turn(s) immediately after its first turn.
Does not end the turn. | |
Laws
This unit is specifically affected by following Faction Laws:


