Ferocious Ra'Shoth
From Heroes of Might and Magic: Olden Era Official Wiki
Ferocious Ra'Shoth |
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Faction |
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Tier I |
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Cost 100 (Upgrade cost) ( 20 |
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Base growth +20 |
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Squad value 81 |
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| Stats | |||
Health 10
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Attack 3
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Defense 3
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Damage 3-3
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Morale 0
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Luck 0
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Initiative 6
Base: 4 Increase: +2 |
Speed 6
Base: 4 Increase: +2 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade B Ferocious Ra'Shoth |
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| Internal ID | |||
| lesser_eldritch_upg_alt | |||
Ferocious Ra'Shoth are upgraded tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite II.
They are one of the upgrades of the Ra'Shoth, the other being the Stinging Ra'Shoth.
Description
These red-crested Ra’Shoth are far more aggressive than others, defending themselves with sweeping tentacle strikes. However, they pose a real threat only when attacking in groups.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Sweeping Strike | |
Deals Damage to the target and two adjacent hexes to its sides.
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| Passive Ability Flying | |
Movement ignores obstacles and traps.
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| Active Ability Summoning Rite: Ferocious Ra’Shoth | |
Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


