Abyssal Executor
From Heroes of Might and Magic: Olden Era Official Wiki
Abyssal Executor |
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Faction |
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Tier VII |
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Base growth +1 |
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Squad value 6689 |
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| Stats | |||
Health 250
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Attack 35
Base: 30 Increase: +5 |
Defense 35
Base: 30 Increase: +5 |
Damage 60
Base: 40 Increase: +20-60 |
Morale 0
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Luck 0
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Initiative 10
Base: 8 Increase: +2 |
Speed 7
Base: 5 Increase: +2 |
| Other Info | |||
Dwelling |
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| Related Units | |||
Upgrade B Abyssal Executor |
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| Internal ID | |||
| unspeakable_upg_alt | |||
Abyssal Executors are upgraded tier-VII units of the Schism faction. They can be recruited from Eerie Summoning Rite II.
They are one of the upgrades of the Abyssal Envoy, the other being the Abyssal Overseer.
Description
I once escaped the cult of the Frozen Vasts myself, and I am now certain — the terrors of the deep are not to be trifled with. Whatever these poor elves have unleashed will bring calamity to Jadame, with only one warning of its coming: beware the Black Ice.
Abilities
| Creature Type Magic Creature | |
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.
Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Absolute Resistance | |
Immune to all Magic Damage.
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| Active Ability Summoning Rite: Executor | |
Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle. Does not affect Undead, Embodiments, or Constructs | |
| Active Ability Will of the Abyss | |
Enables this creature to take 1 more turn(s) immediately after its first turn.
Does not end the turn. | |
| Active Ability Control Mind | |
Target enemy creature loses all its possible turns and passes.
Does not affect Embodiments or Constructs | |
Laws
This unit is specifically affected by following Faction Laws:


