Aga'Shoth Tamer
From Heroes of Might and Magic: Olden Era Official Wiki
Aga'Shoth Tamer |
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Faction |
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Tier III |
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Cost 270 (Upgrade cost) ( 75 |
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Base growth +8 |
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Squad value 256 |
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| Stats | |||
Health 20
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Attack 8
Base: 7 Increase: +1 |
Defense 8
Base: 7 Increase: +1 |
Damage 5-7
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Morale 0
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Luck 0
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Initiative 9
Base: 6 Increase: +3 |
Speed 7
Base: 4 Increase: +3 |
| Other Info | |||
Dwelling |
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Specialist hero |
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| Related Units | |||
Upgrade A Aga'Shoth Tamer |
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| Internal ID | |||
| frostworm_rider_upg | |||
Aga'Shoth Tamers are upgraded tier-III units of the Schism faction. They can be recruited from Aga’Shoth Stables II.
They are one of the upgrades of the Aga'Shoth Rider, the other being the Aga'Shoth Mat'ha.
Description
Centuries of exposure to the Rift’s energies beneath the ice have imbued the snow of the Frozen Vast with a lingering residue of power. This allows aga’shoth tamers to bind their mounts to Jadame itself, drawing upon a fragment of the land’s strength.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Passive Ability Plow Through | |
Reduces terrain penalties by {0}% for the hero.
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| Passive Ability Piercing Cold | |
Each attack or counterattack applies a negative effect that makes the target take +2% Magic Damage.
Duration: 100 rounds. | |
| Active Ability Icy Breath | |
Makes an additional attack, dealing 100% of a basic attack ({1}–{2}) as Pure Damage.
Does not end the turn. | |
Laws
This unit is specifically affected by following Faction Laws:


