Magic Arrow

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Magic Arrow
Tier
I
Mana
0
School
Neutral Magic
Type
Battle Spell
Effect
Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.
Internal ID
bonus_magic_pure_bolt

Magic Arrow is a tier-I spell of the Neutral Magic school.

It is granted only by learning the Magic Arrow subskill of Advanced Sorcery and cannot be learned from Magic Guilds or spell-teaching map objects.

Strategy

Magic Arrow deals damage and costs no mana, making it useful for chipping away at enemies when conserving mana or when mana runs out. If you have no better use for spellcasting on a particular turn, Magic Arrow is always a good option.

With Thaumaturgy, always try to cast it as your second spell of the turn, and not the first. Since it's free to cast, it won't be more expensive when cast second.

Neutral Magic
Spells Overview