Magic Arrow
From Heroes of Might and Magic: Olden Era Official Wiki
| Magic Arrow | ||
| Tier I |
Mana | |
| School Neutral Magic |
Type Battle Spell |
|
| Effect | ||
| Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage. | ||
| Internal ID | ||
| bonus_magic_pure_bolt | ||
Magic Arrow is a tier-I spell of the
Neutral Magic school.
It is granted only by learning the
Magic Arrow subskill of
Advanced Sorcery and cannot be learned from Magic Guilds or spell-teaching map objects.
Strategy
Magic Arrow deals damage and costs no mana, making it useful for chipping away at enemies when conserving mana or when mana runs out. If you have no better use for spellcasting on a particular turn, Magic Arrow is always a good option.
With
Thaumaturgy, always try to cast it as your second spell of the turn, and not the first. Since it's free to cast, it won't be more expensive when cast second.
| Spells Overview |


