Chain Lightning
From Heroes of Might and Magic: Olden Era Official Wiki
| Chain Lightning | ||
| Tier IV |
Mana | |
| School |
Type Battle Spell |
|
| Effect | ||
| Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump. Does not affect Qilins. |
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| Effects at higher levels | ||
| Level 2 | Makes +1 jump(s). | |
| Level 3 | Makes +1 jump(s). Base Damage: 100 > 300. | |
| Level 4 | Makes +1 jump(s). Damage per Spell Power: 20 > 30. | |
| Masterful Version | ||
| This version of the spell loses half as much Damage when jumping between targets. | ||
| Heroes that start with this spell | ||
| Internal ID | ||
| primal_12_magic_chain_lightning | ||
Chain Lightning is a tier-IV spell of the
Primal Magic school.
Specialist hero
None
Strategy
Nothing yet. Maybe you can add it...?
| Spells Overview |


