Death Knight

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 09:04, 21 June 2026 by Aurelain (talk | contribs) (added hero lists)



Stat Base 1-24 25+
Attack 3 45% 25%
Defense 1 15% 25%
Spell Power 1 10% 25%
Knowledge 2 20% 25%
Subclasses
Harbinger of Doom
Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.
Walking Rot
All enemies always have their minimum possible Morale.

Death Knights are the Might heroes of the Necropolis faction. Like all Might heroes, they are unable to learn Thaumaturgy, relying instead on strength, luck, and the dark arts of necromancy to command their undead armies.

Heroes

HeroTypeClassSpecialty
BulwarkMightDeath KnightBuilt Different
Damage reduction …
Friendly creatures take –10% Damage from basic attacks, and an additional –1% for every 4 hero level(s). For every 4 hero levels, creatures in his army take –1% Damage from Ranged and Long Reach attacks.
King-of-KingsMightDeath KnightCharismatic
Diplomacy bonus, keep army when fleeing …
It keeps its army when fleeing from battle against neutral squads. +10% Persuasion Power when using Diplomacy, plus another 1% for every 3 hero level(s).
OnkosMightDeath KnightPerfect Puppets
Skeleton bonuses …
Skeleton growth in your cities increases by 1.
Under his command, Skeletons gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Skeletons lose an equal amount of Attack and Defense.
Kel'GhulMightDeath KnightDreadful War
Dread Knight bonuses …
Dread Knight growth in your cities increases by 1.
Under his command, Dread Knights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Dread Knights lose an equal amount of Attack and Defense.
NatalidaMightDeath KnightPart of a Pack
Undead Pet bonuses …
Undead Pet growth in your cities increases by 1.
Under her command, Undead Pets gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Undead Pets lose an equal amount of Attack and Defense.
Artorius VeritasMightDeath KnightDrive 'em Crazy
Masterful Berserk …
He starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target.
The cost of this spell is reduced by 1 mana for every 3 hero level(s).
MarlMightDeath KnightLanguid Soil
Masterful Web …
He starts with the “Masterful Web” spell. This version of the spell affects all enemies.
While casting this spell, effective Spell Power is increased by 1 for every 2 hero level(s).
TariusMightDeath KnightUndead Legion
Necromancy bonus …
He has +5% Necromancy Power, plus another 2% for every 5 hero level(s).
ZamMightDeath KnightAlchemist
Bonus Mercury income …
He produces +1 Mercury per day, plus another +1 for every 5 hero level(s). Increases the amount of Mercury found on the map by 100%.
Hero Classes
Might Knight  • Death Knight  • Warden  • Enforcer  • Oathkeeper  • Overlord
Magic Cleric  • Necromancer  • Druid  • Herald  • Riftspeaker  • Warlock