Schism Laws
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | When destroying artifacts, you gain +10%/20%/30% Alchemical Dust. | 2/2/2 | |||
| I | Your Schism heroes restore +5%/10%/15% mana each morning. | 2/2/2 | |||
| I | Ra’Shoth growth in your cities increases by 4/8. They gain 1 Initiative. | 3/2 | |||
| I | Tier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| I | Friendly creatures gain 1/2/3 Attack and Defense when they battle on their Native Terrain. | 3/3/3 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Mercury daily. | 2/2 | |||
| II | Your heroes gain +10%/20% XP. | 4/4 | |||
| II | Your heroes gain +1/2/3 Spell Power. | 2/2/2 | |||
| II | Cultist growth in your cities increases by 4. They deal +1 Damage. | 3 | |||
| II | Aga’Shoth Rider growth in your cities increases by 2. They gain 5 HP. | 3 | |||
| II | Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| II | Tier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your cities produce +1/2 Wood and Ore. | 3/3 | |||
| III | Arcane spells of your heroes gain 1 level. | 3 | |||
| III | Your Schism heroes’ spells and friendly creatures’ abilities summon +10%/20%/30% units. | 2/2/2 | |||
| III | Grand Shoth growth in your cities increases by 2/4. They gain 1 Speed. | 3/2 | |||
| III | Tier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| III | All effects applied by your heroes and friendly creatures last 1/2 additional round(s). | 4/4 | |||
| IV | Produces 500/1000/1500 Astrology points daily. | 3/3/3 | |||
| IV | The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s). | 3 | |||
| IV | You can use Involuntary Summons in your Schism cities twice per week. | 6 | |||
| IV | Your Schism heroes start each day with maximum Communion level. | 4 | |||
| IV | Concubus growth in your cities increases by 1. They gain 4 Attack and Defense. | 3 | |||
| IV | Arbitrator growth in your cities increases by 1. They deal +4 Damage. | 3 | |||
| IV | Tier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| IV | Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Each round of battle, the enemy loses 1 Focus Charge(s). | 4 | |||
| V | Friendly creatures treat all Terrains as Native. | 6 | |||
| V | Abyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense. | 2 | |||
| V | All enemy creatures lose 1 Speed and Initiative. | 5 | |||
To view the Laws for all factions, see Laws Overview.
Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3


