Schism Laws

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List of Laws for Schism:

LawFactionTierCategoryDescriptionCost
Resource Riches ISchismIfaction FactionProvides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.1
Inevitable DestructionSchismIfaction FactionWhen destroying artifacts, you gain +10%/20%/30% Alchemical Dust.2/2/2
Depths of MindSchismIfaction FactionYour Schism heroes restore +5%/10%/15% mana each morning.2/2/2
Elite Ra'ShothSchismIarmy ArmyRa’Shoth growth in your cities increases by 4/8. They gain 1 Initiative.3/2
Unfrozen Strength ISchismIarmy ArmyTier-1 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Frozen HomelandSchismIarmy ArmyFriendly creatures gain 1/2/3 Attack and Defense when they battle on their Native Terrain.3/3/3
Tax CollectorsSchismIIfaction FactionProduces 250/500 Gold daily.2/2
Mining: MercurySchismIIfaction FactionProduces 1/2 Mercury daily.2/2
Generational WisdomSchismIIfaction FactionYour heroes gain +10%/20% XP.4/4
Ice PowerSchismIIfaction FactionYour heroes gain +1/2/3 Spell Power.2/2/2
Elite CultistsSchismIIarmy ArmyCultist growth in your cities increases by 4. They deal +1 Damage.3
Elite Aga'Shoth RidersSchismIIarmy ArmyAga’Shoth Rider growth in your cities increases by 2. They gain 5 HP.3
Unfrozen Strength IISchismIIarmy ArmyTier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Unfrozen Strength IIISchismIIarmy ArmyTier-3 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Resource Riches IISchismIIIfaction FactionProvides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.2
Survival ConditionsSchismIIIfaction FactionYour cities produce +1/2 Wood and Ore.3/3
Otherworldly MagicSchismIIIfaction FactionArcane spells of your heroes gain 1 level.3
Call of the DeepSchismIIIfaction FactionYour Schism heroes’ spells and friendly creatures’ abilities summon +10%/20%/30% units.2/2/2
Elite Grand ShothSchismIIIarmy ArmyGrand Shoth growth in your cities increases by 2/4. They gain 1 Speed.3/2
Unfrozen Strength IVSchismIIIarmy ArmyTier-4 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Cold TouchSchismIIIarmy ArmyAll effects applied by your heroes and friendly creatures last 1/2 additional round(s).4/4
Planar ExplorersSchismIVfaction FactionProduces 500/1000/1500 Astrology points daily.3/3/3
Absolute ZeroSchismIVfaction FactionThe cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).3
Cold ShoulderSchismIVfaction FactionYou can use Involuntary Summons in your Schism cities twice per week.6
The Abyss Stares BackSchismIVfaction FactionYour Schism heroes start each day with maximum Communion level.4
Elite ConcubiSchismIVarmy ArmyConcubus growth in your cities increases by 1. They gain 4 Attack and Defense.3
Elite ArbitratorsSchismIVarmy ArmyArbitrator growth in your cities increases by 1. They deal +4 Damage.3
Unfrozen Strength VSchismIVarmy ArmyTier-5 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Unfrozen Strength VISchismIVarmy ArmyTier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Resource Riches IIISchismVfaction FactionProvides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.3
Mind FreezeSchismVfaction FactionEach round of battle, the enemy loses 1 Focus Charge(s).4
The World is OursSchismVfaction FactionFriendly creatures treat all Terrains as Native.6
Elite Abyssal EnvoysSchismVarmy ArmyAbyssal Envoy growth in your cities increases by 1/2. They gain 2 Speed and Initiative.3/2
Unfrozen Strength VIISchismVarmy ArmyTier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.2
Ice StormsSchismVarmy ArmyAll enemy creatures lose 1 Speed and Initiative.5

To view the Laws for all factions, see Laws Overview.


Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3