Dungeon Laws
From Heroes of Might and Magic: Olden Era Official Wiki
| Law | Faction | Tier | Category | Description | Cost |
|---|---|---|---|---|---|
| I | Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted. | 1 | |||
| I | Produces 500 Astrology points daily. | 6 | |||
| I | Your heroes generate +10%/20% Law points. | 3/3 | |||
| I | Your Troglodytes deal 1.5 times more Damage when using their Fighting Style. Their min. Damage increases by 1/2. | 3/2 | |||
| I | Tier-1 creature growth in your cities increases by 4. | 2 | |||
| I | Friendly creatures take –5%/10%/15% Magic Damage. | 2/2/2 | |||
| II | Produces 250/500 Gold daily. | 2/2 | |||
| II | Produces 1/2 Gem(s) daily. | 2/2 | |||
| II | Provides a one-time allotment of 75 Alchemical Dust when enacted. | 4 | |||
| File:Fraction law dungeon 34 icon.png Arcane Knowledge | II | Your heroes gain +15 maximum mana. | 2 | ||
| II | Your Infiltrators deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 HP. | 3/2 | |||
| II | Your Onyx Dancers deal 1.5 times more Damage when using their Fighting Style. They gain 2/4 Attack and Defense. | 3/2 | |||
| II | Tier-2 creature growth in your cities increases by 4. | 2 | |||
| II | Tier-3 creature growth in your cities increases by 2. | 2 | |||
| III | Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted. | 2 | |||
| III | Your buildings cost –20%/40% Ore to construct. | 3/3 | |||
| III | Your heroes gain 10/20 Movement points. | 5/5 | |||
| III | All external buildings and structures under your control gain +2/4/6 sight radius. | 2/2/2 | |||
| III | Your Minotaurs deal 1.5 times more Damage when using their Fighting Style. They gain 1 Speed and Initiative and deal +2/4 Damage. | 3/2 | |||
| III | Your Medusae deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Initiative and 4 Attack and Defense. | 3/2 | |||
| III | All enemy creatures lose 1 Initiative. | 6 | |||
| III | Tier-4 creature growth in your cities increases by 2. | 2 | |||
| IV | Eliminates all price markups in the Marketplace. | 6 | |||
| IV | Your heroes gain 1/2 to Attack, Defense and Spell Power. | 4/4 | |||
| IV | Provides a one-time allotment of 150 Alchemical Dust when enacted. | 4 | |||
| IV | Your heroes’ Persuasion Power in Diplomacy increases by 10%/20%. | 3/3 | |||
| IV | Your Hydras deal 1.5 times more Damage when using their Fighting Style. They gain 1/2 Speed and 25 HP. | 3/2 | |||
| IV | Tier-5 creature growth in your cities increases by 1. | 2 | |||
| IV | Tier-6 creature growth in your cities increases by 1. | 2 | |||
| V | Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted. | 3 | |||
| V | Spells of your heroes gain 1/2 level(s). | 4/4 | |||
| V | Your Focus Charge limit increases by 1. | 3 | |||
| V | Your Cave Dragons deal 1.5 times more Damage, when using their Fighting Style. They gain 4/8 Attack and Defense and 1/2 Speed and Initiative. | 3/2 | |||
| V | Tier-7 creature growth in your cities increases by 1. | 2 | |||
To view the Laws for all factions, see Laws Overview.
Note: When upgrading Faction Laws in-game, the tooltip for Laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the Law. This page merges the descriptions for each level of a Law into a single text, highlighting the differences where relevant. Each level only improves numeric values and is colorized as follows: Level 1 / Level 2 / Level 3


