Primal Magic
From Heroes of Might and Magic: Olden Era Official Wiki
Primal Magic is a skill that lets the hero learn higher-tier Primal Spells.
Levels
Primal Force
Negative and positive effects used by the hero and friendly creatures last 1 additional round(s).
Expert Primal Magic
The hero can learn Primal spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Primal spells gain +1 level(s).
Chaos Reigns
The hero and friendly creatures deal 50% more Damage with Lucky Strikes. This bonus is doubled if the hero knows “Battle Magic”.
Scholar Synergy: Hksmilla
+6 Spell Power when casting Primal spells. Gain an additional +3 for each other Magic School skill known.
Skill Synergies
Knowing Primal Magic will give the following benefits to other sub-skills:
Beastly Confidence
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic.”
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of Luck. This bonus is doubled if the hero knows “Primal Magic.”
Scholar Synergy: Arina
+6 Spell Power when casting Daylight spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Daylight spells. Gain an additional +3 for each other Magic School skill known.
Scholar Synergy: Doreath
+6 Spell Power when casting Arcane spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Arcane spells. Gain an additional +3 for each other Magic School skill known.
Scholar Synergy: Naira
+6 Spell Power when casting Nightshade spells. Gain an additional +3 for each other Magic School skill known.
+6 Spell Power when casting Nightshade spells. Gain an additional +3 for each other Magic School skill known.
Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of luck. This bonus is doubled if the Hero knows Primal Magic. | ||
+6 Spell Power when casting Daylight spells. Gain an additional +3 if the hero knows Primal Magic. | ||
+6 Spell Power when casting Arcane spells. Gain an additional +3 if the hero knows Primal Magic. | ||
+6 Spell Power when casting Arcane spells. Gain an additional +3 if the hero knows Primal Magic. | ||
Artifact Effects
Holy Sigil of Uurdt —
Epic Relic
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Holy Sigil of Uurdt grants all unlearned Primal Magic subskills, as well as those of Defense and Recruitment.


