Neutral Spells
List of Spells belonging to the Neutral Magic school:
| Name | School | Tier | Description | |||
|---|---|---|---|---|---|---|
| Magic Arrow | Neutral Magic💬 | I | Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage. | 0 | version available | |
| Necromancer Will | Neutral Magic💬 | I | Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead. | 0 | version available | |
| Back to Town! | Neutral Magic💬 | I | Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day. | 10 | version available | |
| Mana Rite | Neutral Magic💬 | I | Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost. | 0 | version available | |
| Relocation | Neutral Magic💬 | I | The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day. | 12 | version available | |
| Pocket Dimension | Neutral Magic💬 | II | Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.
Level 2: Base mana cost: 14 > 10. Level 3: Foothold entrance can be created within 4 square(s). Level 4: Foothold entrance lasts until the end of the next day. | 14 | version available | |
| Second Wind | Neutral Magic💬 | II | Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.
Level 2: Base mana cost: 17 > 13. Level 3: Bonus Movement points: 40 > 60. Level 4: Can be used +1 time per day. | 17 | version available | |
| Shadowflight | Neutral Magic💬 | III | Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.
Level 2: Base mana cost: 20 > 14. Level 3: Flying above obstacles doesn’t increase movement cost. Level 4: –20% movement cost while flying. | 20 | version available | |
| Town Portal | Neutral Magic💬 | III | Teleports the casting hero to a selected city you control. Usable 1 times per day.
Level 2: Base mana cost: 24 > 18. Level 3: Can be used +1 time per day. Level 4: Can be used +1 time per day. | 24 | version available | |
| Basic Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Advanced Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Expert Summon Avatar | Neutral Magic💬 | IV | Summons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time. | 0 | version available | |
| Dimension Door | Neutral Magic💬 | IV | Teleports the hero to target location within 8 squares. Usable 1 times per day.
Level 2: Base mana cost: 22 > 14. Level 3: Target radius: 8 > 11. Level 4: Can be used +1 time per day. | 22 | version available | |
| Gate of Light | Neutral Magic💬 | IV | Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.
Level 2: Base mana cost: 28 > 20. Level 3: Target radius: 5 > 7. Level 4: Can be used +1 time per day. | 28 | version available | |
To view the spells for all schools, see Spells Overview.


