Neutral Spells

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NameSchoolTierDescriptionMana Cost💬Global Map Spells💬Masterful
Magic Arrow

Neutral Magic💬
IStrikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.0 Battle Spells💬No Masterful
version available
Necromancer Will

Neutral Magic💬
IAllows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.0 Global Map Spells💬No Masterful
version available
Back to Town!

Neutral Magic💬
ITeleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.10 Global Map Spells💬No Masterful
version available
Mana Rite

Neutral Magic💬
IRestores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.0 Global Map Spells💬No Masterful
version available
Relocation

Neutral Magic💬
IThe casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.12 Global Map Spells💬No Masterful
version available
Pocket Dimension

Neutral Magic💬
IICreates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Level 2: Base mana cost: 14 > 10.

Level 3: Foothold entrance can be created within 4 square(s).

Level 4: Foothold entrance lasts until the end of the next day.

14 Global Map Spells💬No Masterful
version available
Second Wind

Neutral Magic💬
IIImmediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Level 2: Base mana cost: 17 > 13.

Level 3: Bonus Movement points: 40 > 60.

Level 4: Can be used +1 time per day.

17 Global Map Spells💬No Masterful
version available
Shadowflight

Neutral Magic💬
IIIGrants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Level 2: Base mana cost: 20 > 14.

Level 3: Flying above obstacles doesn’t increase movement cost.

Level 4: –20% movement cost while flying.

20 Global Map Spells💬No Masterful
version available
Town Portal

Neutral Magic💬
IIITeleports the casting hero to a selected city you control. Usable 1 times per day.

Level 2: Base mana cost: 24 > 18.

Level 3: Can be used +1 time per day.

Level 4: Can be used +1 time per day.

24 Global Map Spells💬No Masterful
version available
Basic Summon Avatar

Neutral Magic💬
IVSummons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 6 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.0 Battle Spells💬No Masterful
version available
Advanced Summon Avatar

Neutral Magic💬
IVSummons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 8 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.0 Battle Spells💬No Masterful
version available
Expert Summon Avatar

Neutral Magic💬
IVSummons an Avatar that is destroyed upon taking 3 hit(s) from any source. It deals [ 10 + 10 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.0 Battle Spells💬No Masterful
version available
Dimension Door

Neutral Magic💬
IVTeleports the hero to target location within 8 squares. Usable 1 times per day.

Level 2: Base mana cost: 22 > 14.

Level 3: Target radius: 8 > 11.

Level 4: Can be used +1 time per day.

22 Global Map Spells💬No Masterful
version available
Gate of Light

Neutral Magic💬
IVCreates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Level 2: Base mana cost: 28 > 20.

Level 3: Target radius: 5 > 7.

Level 4: Can be used +1 time per day.

28 Global Map Spells💬No Masterful
version available