Luck
From Heroes of Might and Magic: Olden Era Official Wiki
Luck is a skill that increases the hero's Luck stat, making the good luck effect more likely to happen.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Luck The hero gains 1 Luck. |
|||||||
| Advanced Luck The hero gains 2 Luck. |
Beastly Confidence Friendly creatures have a 1% higher chance to land a Lucky Strike for each point of luck. This bonus is doubled if the hero knows Primal Magic. |
Always Heads The hero gains +25% gold and resources from piles on the global map. This bonus is doubled if the Hero knows Economy. |
Mearea's Chosen Enemy Luck reduced by 1 in battle. | ||||
| Expert Luck The hero gains 3 Luck. |
Lucky Hit When friendly creatures land a Lucky Strike, the enemy does not counterattack. |
Lightning Strikes Twice Spells can also land a Lucky Strike, dealing 200% Damage. The chance increases by 5% for every point of Luck. |
Lucky Day Whenever a friendly creature lands a Lucky Strike, all friendly creatures gain +1 Luck until the end of the next round. | ||||
Skill Synergies
Knowing Luck will give the following benefits to other sub-skills:
Friendly creatures generate +1 Focus Point(s) per attack. This bonus is doubled if the Hero knows Luck. | ||
Sight radius increases by an additional 1. This bonus is doubled if the Hero knows Luck. | ||
Artifact Effects
Holy Sigil of Mearea grants all unlearned Luck subskills, as well as those of Economy and Daylight Magic.


