Murmuring

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 13:42, 14 May 2026 by N (talk | contribs)


Murmuring is the unique faction skill of the Grove faction, known by default by all Wardens and Druids.

It lets the hero start battle with a number of Focus Charges already available, helping them use Focus abilities sooner.

Skill Subskills
Basic Murmuring
Generates 1 Focus Charge(s) at the start of every battle.
Advanced Murmuring
Generates 2 Focus Charge(s) at the start of every battle.
Mycelium Grounds
Friendly Grove creatures deal +10% and take -10% Damage on Native Terrain.
Life Essence
Focus Charge limit increases by 1.
Child of the Woods
+30 maximum mana.
Expert Murmuring
Generates 3 Focus Charge(s) at the start of every battle.
Just One More Time
Whenever friendly creatures or the hero spend Focus, the cooldowns of all the hero's spells are reduced by 1 round(s).
Burst of Energy
Whenever friendly creatures or the hero spend Focus, they gain +5% per hero level to the Damage dealt with Heroic Strike. This bonus lasts until the end of the battle.
Strong Connection
Whenever friendly creatures or the hero spend Focus, the hero gains +1 to all attributes until the end of the battle.

Artifact Effects

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