Factions

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Temple

Main article: Temple

The Temple

Governing Body: High Inquisition

The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.

Humans Unit Empowerment Strong Unit Protection

Necropolis

Main article: Necropolis

The Necropolis

Governing Body: Head of Necromancers' Guild

Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.

Undead Strong Debuffs & Curses Improving army by raising the Dead



Grove

Main article: Grove

The Grove

Governing Body: Druids of the Murmurwoods

Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.

Elementals & Magical Creatures Strong Spellcasters Creature Abilities

Hive

Main article: Hive

The Hive

Governing Body: The Dragonfly King

Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.

Melee Focused Finesse Tactics Hivemind

Schism

Main article: Schism

The Schism

Governing Body: Unknown

A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.

Eldritch Monsters Ability & Spell Denial Battlefield Control

Dungeon

Main article: Dungeon

The Dungeon

Governing Body: Triumvirate of Alvar

Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.

Dark Elves Beasts & Dragons Flexibility & Versatility