Sanguine Lich

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Revision as of 14:56, 9 May 2026 by N (talk | contribs)


Sanguine Lich
Faction Necropolis
Tier V
Cost
(Upg. Cost)
450Gold
(130Gold)
Base Growth +5
SquadValue 505
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
45 12 16This stat is higher compared to the base unit. 12-16
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 4 3This stat is higher compared to the base unit.
Other Info
Dwelling Timeless Mansion II
Specialist Hero Ethric
Related Units
Base unit Lich
Upgrade A Pestilent Lich
Upgrade B Sanguine Lich
Internal ID
lich_upg_alt

Sanguine Liches are upgraded tier-V units of the Necropolis faction. They can be recruited from Timeless Mansion II.

They are one of the upgrades of the Lich, the other being the Pestilent Lich.

Description

Necromancers make the finest healers, for the force of life is simply the power of death rewound.

Yet there must be an agenda behind their study of time. Could it be that everything we know about the liches of the past — and everything we will know about them — is merely a deception of the present? Time will tell.

Abilities

Creature Type
Undead
NeutralMorale
|
-5 to 5Luck Range
|
NoCounts for Necromancy?
A creature or person whose life has been prolonged by unnatural means.

Morale: Always neutral.
Luck range: –5 to 5.

Fallen Undead do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Unlife, Undeath
Each attack restores 20% Damage dealt as HP to all friendly creatures.
Passive Ability
Knowledge of Death
Increases the amount of XP gained by the hero by 10%. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Rewind DeathRank II
2 Focus Charge(s)
Restores [ 30 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.

Laws

This unit is specifically affected by following Faction Laws:

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