Temple Griffin

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Temple Griffin
Faction Temple
Tier III
Cost
(Upg. Cost)
350Gold
(95Gold)
Base Growth +7
SquadValue 326
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
25 8This stat is higher compared to the base unit. 6 5-9
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 12This stat is higher compared to the base unit. 7This stat is higher compared to the base unit.
Other Info
Dwelling Griffin Rookery II
Related Units
Base unit Griffin
Upgrade A Temple Griffin
Upgrade B Guardian Griffin
Internal ID
griffin_upg

Temple Griffins are upgraded tier-III units of the Temple faction. They can be recruited from Griffin Rookery II.

They are one of the upgraded versions of the Griffin, with the other being the Guardian Griffin.

Description

While the Sun serves as the official heraldry of the templars, many inquisitors proudly emblazon the griffin onto their banners, claiming its noble presence as a symbol of inspiration. The griffins among their ranks are outfitted with armor infused with the power of the Chalice, further bolstering their formidable presence in battle.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Passive Ability
Alert II
Can counterattack unlimited times per round.
Active Ability
Valiant CryRank II
2 Focus Charge(s)
This creature’s Attack increases by 10 and Initiative by 2. Caw!
Duration: 2 round(s).

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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