Ra'Shoth

From Heroes of Might and Magic: Olden Era Official Wiki


Ra'Shoth
Faction Schism
Tier I
Cost 75Gold
Base Growth +20
SquadValue 59
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 3 3 3-3
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 2 4
Other Info
Dwelling Lesser Summoning Rite
Specialist Hero Kwinri
Related Units
Base unit Ra'Shoth
Upgrade A Stinging Ra'Shoth
Upgrade B Ferocious Ra'Shoth
Internal ID
lesser_eldritch

Ra'Shoth are tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite.

They can be upgraded into the Stinging Ra'Shoth or Ferocious Ra'Shoth.

Description

Ra’Shoth, meaning “Small Rift-Dwellers” in the Vori language, are the most basic lifeforms to emerge from the Rift. Guided by simple instincts, they seek out a higher authority through telepathy and follow their commands without questions.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Melee Attack
Can only attack adjacent enemies. Provokes counterattacks.
Movement Type
Flying
Movement ignores obstacles and traps.
Active Ability
Summoning Rite: Ra’Shoth
1 Focus Charge(s)
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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