Stinging Ra'Shoth

From Heroes of Might and Magic: Olden Era Official Wiki


Stinging Ra'Shoth
Faction Schism
Tier I
Cost
(Upg. Cost)
100Gold
(25Gold)
Base Growth +20
SquadValue 78
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
10 4This stat is higher compared to the base unit. 4This stat is higher compared to the base unit. 3-3
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 4This stat is higher compared to the base unit. 4
Other Info
Dwelling Lesser Summoning Rite II
Specialist Hero Kwinri
Related Units
Base unit Ra'Shoth
Upgrade A Stinging Ra'Shoth
Upgrade B Ferocious Ra'Shoth
Internal ID
lesser_eldritch_upg

Stinging Ra'Shoth are upgraded tier-I units of the Schism faction. They can be recruited from Lesser Summoning Rite II.

They are one of the upgrades of the Ra'Shoth, the other being the Ferocious Ra'Shoth.

Description

Some Ra’Shoth have developed specialized synapses that enable them to discharge electrical currents from a distance. It is remarkable how adaptive life within the Rift seems to be.

Abilities

Creature Type
Magic Creature
-3 to 3Morale Range
|
-5 to 5Luck Range
|
YesCounts for Necromancy?
A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so.

Morale range: –3 to 3.
Luck range: –5 to 5.

Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Flying
Movement ignores obstacles and traps.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Summoning Rite: Stinging Ra’Shoth
1 Focus Charge(s)
Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse.
The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

Does not affect Undead, Embodiments, or Constructs

Laws

This unit is specifically affected by following Faction Laws:

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