Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.
List of Laws from Schism
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches I |
1 |
1 |
Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
|
| Inevitable Destruction |
1 |
2 |
When destroying artifacts, you gain +10% Alchemical Dust.
|
| 2 |
2 |
When destroying artifacts, you gain +20% Alchemical Dust.
|
| 3 |
2 |
When destroying artifacts, you gain +30% Alchemical Dust.
|
| Depths of Mind |
1 |
1 |
Your Schism heroes restore +10% mana each morning.
|
| 2 |
1 |
You Schism heroes restore +20% mana each morning.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Ra'Shoth |
1 |
3 |
Ra'Shoth growth in your cities increases by 4. They gain 1 Initiative.
|
| 2 |
2 |
Ra'Shoth growth in your cities increases by 8. They gain 1 Initiative.
|
| Unfrozen Strength I |
1 |
2 |
Tier-1 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-1 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
| Frozen Homeland |
1 |
3 |
Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
|
| 2 |
3 |
Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.
|
| 3 |
3 |
Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Tax Collectors |
1 |
2 |
Produces 250 Gold daily.
|
| 2 |
2 |
Produces 500 Gold daily.
|
| Mining: Mercury |
1 |
2 |
Produces 1 Mercury daily.
|
| 2 |
2 |
Produces 2 Mercury daily.
|
| Generational Wisdom |
1 |
4 |
Your heroes gain +10% XP.
|
| 2 |
4 |
Your heroes gain +20% XP.
|
| Ice Power |
1 |
2 |
Your heroes gain +1 Spell Power.
|
| 2 |
2 |
Your heroes gain +2 Spell Power.
|
| 3 |
2 |
Your heroes gain +3 Spell Power.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Cultists |
1 |
3 |
Cultist growth in your cities increases by 4. They deal +1 Damage.
|
| Elite Aga'Shoth Riders |
1 |
3 |
Aga'Shoth Rider growth in your cities increases by 2. They gain 5 HP.
|
| Unfrozen Strength II |
1 |
2 |
Tier-2 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-2 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
| Unfrozen Strength III |
1 |
2 |
Tier-3 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-3 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches II |
1 |
2 |
Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
|
| Otherworldly Magic |
1 |
3 |
Arcane spells of your heroes gain 1 level.
|
| Call of the Deep |
1 |
2 |
Your Schism heroes' spells and friendly creatures' abilities summon +10% units.
|
| 2 |
2 |
Your Schism heroes' spells and friendly creatures' abilities summon +20% units.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Grand Shoth |
1 |
3 |
Grand Shoth growth in your cities increases by 2. They gain 1 Speed.
|
| 2 |
2 |
Grand Shoth growth in your cities increases by 4. They gain 1 Speed.
|
| Unfrozen Strength IV |
1 |
2 |
Tier-4 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-4 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
| Cold Touch |
1 |
3 |
All effects applied by your heroes and friendly creatures last 1 additional round(s).
|
| 2 |
3 |
All effects applied by your heroes and friendly creatures last 2 additional round(s).
|
Faction
| Name |
Level |
Cost |
Effect
|
| Survival Conditions |
1 |
3 |
Your cities produce +1 Wood and Ore.
|
| 2 |
3 |
Your cities produce +2 Wood and Ore.
|
| Planar Explorers |
1 |
2 |
Produces 250 Astrology points daily.
|
| 2 |
2 |
Produces 500 Astrology points daily.
|
| 3 |
2 |
Produces 750 Astrology points daily.
|
| Absolute Zero |
1 |
3 |
The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
|
| Cold Shoulder |
1 |
6 |
You can use Involuntary Summons in your Schism cities twice per week.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Concubi |
1 |
3 |
Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
|
| Elite Arbitrators |
1 |
3 |
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
|
| Unfrozen Strength V |
1 |
2 |
Tier-5 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-5 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
| Unfrozen Strength VI |
1 |
2 |
Tier-6 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-6 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
Faction
| Name |
Level |
Cost |
Effect
|
| Resource Riches III |
1 |
3 |
Provides a one-time allotment of 7500 Gold, 15 Wood, and 15 Ore when enacted.
|
| Mind Freeze |
1 |
4 |
Each round of battle, the enemy loses 1 Focus Charge(s).
|
| The Abyss Stares Back |
1 |
5 |
Your Schism heroes start each day with maximum Communion level.
|
| The World is Ours |
1 |
3 |
Friendly creatures treat all Terrains as Native.
|
Army
| Name |
Level |
Cost |
Effect
|
| Elite Abyssal Envoys |
1 |
3 |
Abyssal Envoy growth in you cities increases by 1. They gain 3 Speed and Initiative.
|
| 2 |
2 |
Abyssal Envoys growth in you cities increases by 2. They gain 3 Speed and Initiative.
|
| Unfrozen Strength VII |
1 |
2 |
Tier-7 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
|
| 2 |
2 |
Tier-7 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
|
| Ice Storms |
1 |
4 |
All enemy creatures loses 1 Speed and Initiative.
|