Schism Laws

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Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.


List of Laws from Schism

Faction

Name Level Cost Effect
Resource Riches I 1 1 Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Inevitable Destruction 1 2 When destroying artifacts, you gain +10% Alchemical Dust.
2 2 When destroying artifacts, you gain +20% Alchemical Dust.
3 2 When destroying artifacts, you gain +30% Alchemical Dust.
Depths of Mind 1 1 Your Schism heroes restore +10% mana each morning.
2 1 You Schism heroes restore +20% mana each morning.


Army

Name Level Cost Effect
Elite Ra'Shoth 1 3 Ra'Shoth growth in your cities increases by 4. They gain 1 Initiative.
2 2 Ra'Shoth growth in your cities increases by 8. They gain 1 Initiative.
Unfrozen Strength I 1 2 Tier-1 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-1 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
Frozen Homeland 1 3 Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
2 3 Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.
3 3 Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.

Faction

Name Level Cost Effect
Tax Collectors 1 2 Produces 250 Gold daily.
2 2 Produces 500 Gold daily.
Mining: Mercury 1 2 Produces 1 Mercury daily.
2 2 Produces 2 Mercury daily.
Generational Wisdom 1 4 Your heroes gain +10% XP.
2 4 Your heroes gain +20% XP.
Ice Power 1 2 Your heroes gain +1 Spell Power.
2 2 Your heroes gain +2 Spell Power.
3 2 Your heroes gain +3 Spell Power.


Army

Name Level Cost Effect
Elite Cultists 1 3 Cultist growth in your cities increases by 4. They deal +1 Damage.
Elite Aga'Shoth Riders 1 3 Aga'Shoth Rider growth in your cities increases by 2. They gain 5 HP.
Unfrozen Strength II 1 2 Tier-2 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-2 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
Unfrozen Strength III 1 2 Tier-3 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-3 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.

Faction

Name Level Cost Effect
Resource Riches II 1 2 Provides a one-time allotment of 5000 Gold, 10 Wood, and 10 Ore when enacted.
Otherworldly Magic 1 3 Arcane spells of your heroes gain 1 level.
Call of the Deep 1 2 Your Schism heroes' spells and friendly creatures' abilities summon +10% units.
2 2 Your Schism heroes' spells and friendly creatures' abilities summon +20% units.


Army

Name Level Cost Effect
Elite Grand Shoth 1 3 Grand Shoth growth in your cities increases by 2. They gain 1 Speed.
2 2 Grand Shoth growth in your cities increases by 4. They gain 1 Speed.
Unfrozen Strength IV 1 2 Tier-4 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-4 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
Cold Touch 1 3 All effects applied by your heroes and friendly creatures last 1 additional round(s).
2 3 All effects applied by your heroes and friendly creatures last 2 additional round(s).

Faction

Name Level Cost Effect
Survival Conditions 1 3 Your cities produce +1 Wood and Ore.
2 3 Your cities produce +2 Wood and Ore.
Planar Explorers 1 2 Produces 250 Astrology points daily.
2 2 Produces 500 Astrology points daily.
3 2 Produces 750 Astrology points daily.
Absolute Zero 1 3 The cooldowns of all the battle spells of enemy heroes are increased by 1 round(s).
Cold Shoulder 1 6 You can use Involuntary Summons in your Schism cities twice per week.


Army

Name Level Cost Effect
Elite Concubi 1 3 Concubus growth in your cities increases by 1. They gain 4 Attack and Defense.
Elite Arbitrators 1 3 Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Unfrozen Strength V 1 2 Tier-5 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-5 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
Unfrozen Strength VI 1 2 Tier-6 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-6 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.

Faction

Name Level Cost Effect
Mind Freeze 1 3 During the battle, enemy loses 1 Focus Charge(s) per round.
The Abyss Stares Back 1 4 Your Schism heroes start a day with max. Communion level.
Resource Riches III 1 3 Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.


Army

Name Level Cost Effect
Unfrozen Strength VII 1 2 Tier-7 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-7 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Elite Abyssal Envoys 1 3 Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.
2 2 Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.
Ice Storms 1 4 Enemies' Speed and Initiative reduces by 1.
The World is Ours 1 3 All friendly creatures treat all Terrains as Native.