Schism Laws

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Revision as of 22:40, 7 May 2026 by NotsoOW (talk | contribs)

Note: When upgrading Faction Laws in-game, the tooltip for laws you have already invested seals into will display the benefit you have already gained from them, and then another displaying the cumulative effect after improving the law. While reading this page, keep in mind that the effect stated on each tier is the total benefit from the law once you have upgraded it. Differences in law level will be highlighted where relevant.


List of Laws from Schism

Faction

Name Level Cost Effect
Resource Riches I 1 1 Provides a one-time allotment of 2500 Gold, 5 Wood, and 5 Ore when enacted.
Inevitable Destruction 1 2 When destroying artifacts, you gain +10% Alchemical Dust.
2 2 When destroying artifacts, you gain +20% Alchemical Dust.
3 2 When destroying artifacts, you gain +30% Alchemical Dust.
Depths of Mind 1 1 Your Schism heroes restore +10% mana each morning.
2 1 You Schism heroes restore +20% mana each morning.


Army

Name Level Cost Effect
Elite Ra'Shoth 1 3 Ra'Shoth growth in your cities increases by 4. They gain 1 Initiative.
2 2 Ra'Shoth growth in your cities increases by 8. They gain 1 Initiative.
Unfrozen Strength I 1 2 Tier-1 friendly creatures gain 10% of their hero's Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
2 2 Tier-1 friendly creatures gain 20% of their hero's Attack and Spell Power as Attack, 20% of their Defense and Knowledge as Defense.
Frozen Homeland 1 3 Friendly creatures gain 1 Attack and Defense when they battle on their Native Terrain.
2 3 Friendly creatures gain 2 Attack and Defense when they battle on their Native Terrain.
3 3 Friendly creatures gain 3 Attack and Defense when they battle on their Native Terrain.

Faction

Name Level Cost Effect
Tax Collectors 1 1 Produces 250 Gold per day.
2 1 Produces 500 Gold per day.
Ice Power 1 2 Your heroes gain +1 Spell Power.
2 2 Your heroes gain +2 Spell Power.
3 2 Your heroes gain +1=3 Spell Power.
Survival Conditions 1 2 Your cities produce +1 Wood and Ore.
2 2 Your cities produce +2 Wood and Ore.
Generational Wisdom 1 2 Your heroes gain +10% XP.
2 2 Your heroes gain +20% XP.


Army

Name Level Cost Effect
Unfrozen Strength II 1 2 Tier-2 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-2 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Unfrozen Strength III 1 2 Tier-3 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-3 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Elite Cultists 1 3 Cultists growth in your cities increases by 4. They deal +1 Damage.
Elite Aga'Shoth Riders 1 3 Aga'Shoth Riders growth in your cities increases by 2. Their HP increases by 5.

Faction

Name Level Cost Effect
Mining: Mercury 1 1 Produces 1 Mercury per day.
2 1 Produces 2 Mercury per day.
3 1 Produces 3 Mercury per day.
Otherworldly Magic 1 3 Arcane spells of your heroes gain 1 lvl.
Resource Riches II 1 2 Provides a one-time bonus of 5000 Gold, 10 Wood, and 10 Ore when enacted.


Army

Name Level Cost Effect
Unfrozen Strength IV 1 2 Tier-4 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-4 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Elite Grand Shoth 1 3 Grand Shoth growth in your cities increases by 2. Their Speed increases by 1.
2 2 Grand Shoth growth in your cities increases by 4. Their Speed increases by 1.
Cold Touch 1 3 All negative effects used by your heroes and friendly creatures last 1 additional round(s).
2 3 All negative effects used by your heroes and friendly creatures last 2 additional round(s).

Faction

Name Level Cost Effect
Cold Shoulder 1 5 You can use Involuntary Summons in your Schism cities twice per week.
Frostbite 1 3 Each round of battle, enemy heroes lose 6 mana.
Call of the Deep 1 3 Your Schism heroes' spells and friendly creatures' abilities summon +25% units.
2 3 Your Schism heroes' spells and friendly creatures' abilities summon +50% units.


Army

Name Level Cost Effect
Unfrozen Strength V 1 2 Tier-5 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-5 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Unfrozen Strength VI 1 2 Tier-6 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-6 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Elite Concubi 1 3 Concubi growth in your cities increases by 1. Their Attack and Defense increases by 4.
Elite Arbitrators 1 3 Arbitrators growth in your cities increases by 1. They deal +4 Damage.

Faction

Name Level Cost Effect
Mind Freeze 1 3 During the battle, enemy loses 1 Focus Charge(s) per round.
The Abyss Stares Back 1 4 Your Schism heroes start a day with max. Communion level.
Resource Riches III 1 3 Provides a one-time bonus of 7500 Gold, 15 Wood, and 15 Ore when enacted.


Army

Name Level Cost Effect
Unfrozen Strength VII 1 2 Tier-7 friendly creatures' Attack and Defense increase by 10% of their hero's Attack, Defense, Spell Power and Knowledge.
2 2 Tier-7 friendly creatures' Attack and Defense increase by 20% of their hero's Attack, Defense, Spell Power and Knowledge.
Elite Abyssal Envoys 1 3 Abyssal Envoys growth in you cities increases by 1. Their Speed and Initiative increases by 3.
2 2 Abyssal Envoys growth in you cities increases by 2. Their Speed and Initiative increases by 3.
Ice Storms 1 4 Enemies' Speed and Initiative reduces by 1.
The World is Ours 1 3 All friendly creatures treat all Terrains as Native.