Aga'Shoth Mat'ha

From Heroes of Might and Magic: Olden Era Official Wiki


Unit 'Aga'Shoth Matha' not found
File:Unit 'Aga'Shoth Matha' not found Unit 'Aga'Shoth Matha' not found Battlefield.png
Faction File:Unit 'Aga'Shoth Matha' not found icon.pngUnit 'Aga'Shoth Matha' not found
Tier Unit 'Aga'Shoth Matha' not found
Cost
(Upg. Cost)
Unit 'Aga'Shoth Matha' not found
(Unit 'Aga'Shoth Matha' not found)
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SquadValue Unit 'Aga'Shoth Matha' not found
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
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Related Units
Base unit Unit 'Aga'Shoth Matha' not found
Upgrade A Unit 'Aga'Shoth Matha' not found
Upgrade B Unit 'Aga'Shoth Matha' not found
Internal ID
Unit 'Aga'Shoth Matha' not found
Some riders undergo the ritual of Marash Mathash — "Blood Siblings" — which severs a portion of their mind to dwell within the Rift, enabling an aga'shoth to cross into Jadame through a portal. Forever bound, the rider's psyche is irreparably shattered, tormented by the ceaseless whispers of their mount.
Passive Traits
  • Plows Through: Removes all terrain penalties when in a hero's army.
  • Piercing Cold: When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.
  • Aga'Shoth's Help: Deals +10 Pure Damage with basic attacks and counterattacks.
Abilities
  • Icy Spikes: Makes an additional attack, dealing 4 times the amount of Aga'Shoth Mathas as Pure damage to the target and all other adjacent creatures. Does not end turn. Ability tier 2. This ability may be used at range, although there is a limit to how far away you may use it.
    Ability Cost:

Target for Icy Spikes must be within the yellow border, as shown in the image above.

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