Worldwatcher

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Revision as of 10:46, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Worldwatcher
These constructs often accompany sentinels — perhaps they are made by them. They claim their mission is simply to observe the world and report to their makers, to see if anything needs to be fixed. But why are simple observers so well‑equipped for battle?
Health Health 75 Tier: 6
Attack Attack 25 Faction -
Defense Defense 25 Attack Type Ranged Attack
Damage Damage 25–25 Attack Type
Speed Speed 3 Price 1600 Gold
Initiative Initiative 10 Growth
Morale Morale 0 XP 185
Luck Luck 0 SquadValue 1850
Construct — A thing reanimated with magic or other means.

Morale: Always neutral. Luck: Always neutral.

Fallen Constructs do NOT count towards the power of Necromancy reanimation after battle.

Ranged Attack — Can attack enemies at any range. Is replaced with a Melee Attack if an enemy is adjacent. –50% Melee Damage.

If the target is 3+ hexes away, deals –10% Damage per hex (up to –50%).

Duelist — Receives no penalty in Melee, dealing full Damage.
Sharpshooter — Deals full Ranged Damage at any range.
Magic Defense IV — Takes –90% Magic Damage.
Trap: Time Loop — Places an invisible trap. A ground enemy stack that steps into it is transported back to their starting point and forced to end turn. Duration: 2 rounds.

Ability tier: 4 | Ability cost: 2