Fungal Iriyad

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Revision as of 08:35, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Fungal Iriyad
Elementalists say that each element has two aspects. The first aspect of earth is that of nourishing soil, roots and foliage. Dendroids, treants and their kin are formidable yet protective, guardians of balance and peace.
Health Health 45 Tier: 3
Attack Attack 4 Faction Sylvan
Defense Defense 10 Attack Type Melee Attack
Damage Damage 4–8 Attack Type —
Speed Speed 3 Price 300 Gold
Initiative Initiative 2 Growth —
Morale Morale 0 XP 31
Luck Luck 0 SquadValue 311
Embodiment — A spirit, soul, or other intangible power that coalesced into material form.

Morale range: –3 to -3. Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Area Strike — Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Embodiment of Earth — This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Living Cover — Adjacent friendly creatures always take minimal Damage.
Stoneheart — Leaves a stone obstacle after death. It is destroyed after taking Damage 3 times.
Awaken: Earth II — Increases own Speed and Initiative by 1, HP by 10, and gains unlimited counterattacks until the end of battle. Allows the use of other abilities. Once per battle.

Does not end the turn.

Ability tier: 6 | Ability cost: 3
Unrelenting Stone — Turns this creature’s Attack into additional Defense until the end of the round.

Can only be used after “Awaken”.

Ability tier: 3 | Ability cost: 2