Stinger (unit)

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Revision as of 07:41, 4 May 2026 by GravityOffline (talk | contribs) (Text replacement - "Defence" to "Defense")


Stinger
As their mutations intensify, hornets evolve into Stingers. Their jabs pierce even the toughest hides, injecting bio‑magical cocktail of venom and demonic essence that kills their victims.
Health Health 20 Tier: 3
Attack Attack 7 Faction Hive
Defense Defense 10 Attack Type Melee Attack
Damage Damage 4–7 Attack Type Flying
Speed Speed 8 Price 280 Gold
Initiative Initiative 11 Growth
Morale Morale 0 XP 28
Luck Luck 0 SquadValue 289
Flying — Movement ignores obstacles and traps.
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Hivemind: Vanguard — At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1 and Damage dealt by Lucky Strikes increases by 5%.
Piercing Sting — Kills +1 enemy unit(s) with every attack. Works on creatures up to tier 6.