Aga'Shoth Mat'ha

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 00:12, 3 May 2026 by Dostoevsky in the jungle (talk | contribs) (76561198058997342 moved page Aga'Shoth Matha to Aga'Shoth Mat'ha)


Unit name not specified File:Icon.png
Faction Schism
Tier 3
Cost Unit name not specified
Base Growth +8
SquadValue Unit name not specified
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
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Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 (-5 - 5) 0 (-3 - 3) 7 6
Related Units
Base unit Unit name not specified
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Internal ID
Unit name not specified

{| class="wikitable"

|Some riders undergo the ritual of Marash Mathash — "Blood Siblings" — which severs a portion of their mind to dwell within the Rift, enabling an aga'shoth to cross into Jadame through a portal. Forever bound, the rider's psyche is irreparably shattered, tormented by the ceaseless whispers of their mount. |- |Passive Traits

  • Plows Through: Removes all terrain penalties when in a hero's army.
  • Piercing Cold: When hitting an enemy with an attack or counterattack, applies a negative effect that makes them take +100% magic damage. Lasts 2 rounds.
  • Aga'Shoth's Help: Deals +10 Pure Damage with basic attacks and counterattacks.

|- |Abilities

  • Icy Spikes: Makes an additional attack, dealing 4 times the amount of Aga'Shoth Mathas as Pure damage to the target and all other adjacent creatures. Does not end turn. Ability tier 2. This ability may be used at range, although there is a limit to how far away you may use it.
    Ability Cost:

|- |

Target for Icy Spikes must be within the yellow border, as shown in the image above. |}


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