Arcane Magic
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Arcane Magic The hero can learn Arcane spells of every tier. |
|||||||
| Advanced Arcane Magic Additionally, the hero's Arcane spells gain +1 level. |
Arcane Time The cooldowns of all the hero's Arcane spells are reduced by 1 round(s). |
All Life is Endless +30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows Summon Avatar. |
Purest Thought –1 level(s) to all enemy Arcane spells. | ||||
| Expert Arcane Magic Additionally, the hero can learn Arcane spells unlocked in the Observatory without visiting a Mage Guild. |
Arcane Teachings +1 level(s) to this hero's Arcane spells. |
Mana Flex This hero's spells cost –2 mana. |
Scholar Synergy: Doreath +6 Spell Power when casting Arcane spells. Gain an additional +3 for each other Magic School skill known. | ||||
Skill Synergies
Knowing Arcane Magic will give the following benefits to other sub-skills:
Every day, the hero saves up to 50 unused Movement Points for the next day. This bonus is doubled if the Hero knows Arcane Magic. | ||
+6 Spell Power when casting Daylight spells. Gain an additional +3 if the hero knows Arcane Magic. | ||
+6 Spell Power when casting Arcane spells. Gain an additional +3 if the hero knows Arcane Magic. | ||
+6 Spell Power when casting Primal spells. Gain an additional +3 if the hero knows Arcane Magic. | ||
Artefact effects
Holy Sigil of Quix grants all unlearned Arcane Magic subskills, as well as those of Scouting, Battlecraft and Thaumaturgy.


