Wisdom
From Heroes of Might and Magic: Olden Era Official Wiki
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Intelligence The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School. |
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| Advanced Intelligence The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School. |
Genius The hero immediately levels up again. |
Astrology The hero begins learning Neutral magic at lower levels. |
Eagle Eye At the start of battle, learn all spells the enemy knows that the hero is capable of learning. | ||||
| Expert Intelligence The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School. |
Rhythmic Cadence +25% maximum mana. This bonus is doubled if the hero knows Sorcery. |
Rite of Magic Grants a new global map spell. It allows the hero to convert all Movement Points into mana. |
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Skill Synergies
Knowing Intelligence will give the following benefits to other sub-skills:
Effects applied by the hero last 1 round(s) more. This bonus is doubled if the Hero knows Intelligence. | ||
+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the Hero knows Intelligence. | ||
Artefact effects
Holy Sigil of Eridore grants all unlearned Intelligence subskills, as well as those of Logistics and Battle Magic.


