Phantasm
From Heroes of Might and Magic: Olden Era Official Wiki
Phantasm |
|||
Faction |
|||
Tier II |
|||
Cost 130 (Upgrade cost) ( 30 |
|||
Base growth +19 |
|||
Squad value 114 |
|||
| Stats | |||
Health 8
|
Attack 6
Base: 3 Increase: +3 |
Defense 4
Base: 0 Increase: +4 |
Damage 2-4
|
Morale 0
|
Luck 0
|
Initiative 6
Base: 5 Increase: +1 |
Speed 7
Base: 6 Increase: +1 |
| Other Info | |||
Dwelling |
|||
Specialist hero |
|||
| Related Units | |||
Upgrade B Phantasm |
|||
| Internal ID | |||
| flicker_upg_alt | |||
Phantasms are upgraded tier-II units of the Necropolis faction. They can be recruited from Quiet Pavilion II.
They are one of the upgrades of the Wight, the other being the Wraith.
Description
Souls severed from their bodies succumb to entropy, flickering and fading as they desperately cling to fragments of identity while oblivion slowly consumes them.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
| |
| Movement Type Flying | |
Movement ignores obstacles and traps.
| |
| Passive Ability Phantom VampirismRank IThis ability has several versions with different effect strength. | |
Each attack converts 20% of the Damage dealt into additional HP. This can create temporary units in this creature’s stack.
Does not affect Undead, Embodiments, or Constructs | |
| Passive Ability Nightmares | |
Attacks curse the target. Cursed creatures take [ 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable.
Duration: 2 round(s). Does not affect Magic Creatures, Undead, or Constructs | |
Laws
This unit is affected by the following Faction Laws:
Wight growth in your cities increases by 4/8. Their minimum Damage increases by 1.
Tier ICost: 3/2
Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2
Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2
Law Seals


