Naiad

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Naiad
Faction Grove
Tier IV
Cost 360Gold
Base Growth +4
SquadValue 363
Stats
Health
Health
Attack
Attack
Defense
Defense
Damage
Damage
35 11 9 10-12
Morale
Morale
Luck
Luck
Initiative
Initiative
Speed
Speed
0 0 5 5
Other Info
Dwelling Blooming Pond
Related Units
Base unit Naiad
Upgrade A Vernal Naiad
Upgrade B Brumal Naiad
Internal ID
aqualotl

Naiads are tier-IV units of the Grove faction. They can be recruited from Blooming Pond.

They can be upgraded into the Vernal Naiad or Brumal Naiad.

Description

Betwixt two realms, the Mycelium serves as a bridge, allowing passage between our world and the realm beyond it. As a result, young elementals merge with the flora and fauna of the Murmurwoods to take on physical forms.

Waterkin often choose the shape of naiads — spry, elusive, and ever-shifting, much like the element they embody.

Abilities

Creature Type
Embodiment
-3 to 3Morale Range
|
-3 to 3Luck Range
|
NoCounts for Necromancy?
A spirit, soul, or other intangible power that has coalesced into material form.

Morale range: –3 to -3.
Luck range: –3 to -3.

Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Movement Type
Blink
Teleports directly to destination hex, ignoring obstacles and traps.
Passive Ability
Embodiment of Water
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Awaken: Water I
3 Focus Charge(s)
This creature gains 1 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.

Does not end the turn.

Laws

This unit is specifically affected by following Faction Laws:

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