Locust

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Revision as of 20:28, 22 November 2025 by Krom (talk | contribs) (Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Locust</div><div style='font-size:0.9em;color:gray;'>Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'> <div...")
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Locust
Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.
Health Health 12 Tier: 2
Attack Attack 5 Faction Hive
Defense Defence 4 Attack Type Melee Attack
Damage Damage 3–4 Attack Type
Speed Speed 5 Price 125 Gold
Initiative Initiative 6 Growth
Morale Morale 0 XP 11
Luck Luck 0 SquadValue 116
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.

Morale range: –5 to 5. Luck range: –5 to 5.

Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.

Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Double Strike — Strikes twice.
Harvest — Jumps onto any corpse within 6 hexes and devours it, gaining 4 Attack and Defence, 1 Speed and Initiative until the end of the battle.

Does not end the turn.

Does not affect Undead, Embodiments and Constructs

Ability tier: 2 | Ability cost: 1