Revision as of 20:28, 22 November 2025 by Krom(talk | contribs)(Created page with "{{loc}} <div style='max-width:1000px;margin:0 auto;'> <div style='text-align:left;line-height:1.4;margin-bottom:8px;'><div style='font-size:1.5em;font-weight:bold;'>Locust</div><div style='font-size:0.9em;color:gray;'>Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.</div></div> <div style='display:flex;flex-wrap:wrap;justify-content:center;gap:10px;'> <div...")
Locusts serve as the Hive’s basic drones, tasked with delivering resources, building structures, and carrying the essence of those they consumed for further use.
Health
12
Tier:
2
Attack
5
Faction
Hive
Defence
4
Melee Attack
Damage
3–4
—
Speed
5
125
Initiative
6
—
Morale
0
XP
11
Luck
0
SquadValue
116
Hive Spawn — Part of a hivemind that serves a powerful lord from beyond.
Morale range: –5 to 5.
Luck range: –5 to 5.
Fallen Hive Spawn count towards the power of Necromancy reanimation after battle.
Melee Attack — Can only attack adjacent enemies. Provokes counterattacks.
Double Strike — Strikes twice.
Harvest — Jumps onto any corpse within 6 hexes and devours it, gaining 4 Attack and Defence, 1 Speed and Initiative until the end of the battle.
Does not end the turn.
Does not affect Undead, Embodiments and Constructs