Factions
Temple
- Main article: Temple
Governing Body: High Inquisition
The Church of the Sun strives to forge the best version of oneself. Its well-rounded troops gain extra benefits from buffs.
Humans
Unit Empowerment
Strong Unit Protection
Good flexibility with ranged attacks
Necropolis
- Main article: Necropolis
Governing Body: Head of Necromancers' Guild
Ruled by Necromancers and Vampires, Shadowspire's undead rise after each battle and often sap strength from their foes with every strike.
Undead
Strong Debuffs & Curses
Improving army by raising the Dead
Grove
- Main article: Grove
Governing Body: Druids of the Murmurwoods
Each of the Murmurwoods' elemental spirits is a unique powerhouse, supported by equally strong — and expensive — rangers and druids.
Eldritch Monsters
Ability & Spell Denial
Unblockable Damage
Battlefield Control
Hive
- Main article: Hive
Governing Body: The Dragonfly King
Bent on conquering Jadame, Beelzebub's Order of the Fly is a faction driven by swift and aggressive tactics. Their strength lies in the
single-minded determination of their ranks, exploiting the diversity of their opponents to strike with precision and speed.
Eldritch Monsters
Ability & Spell Denial
Unblockable Damage
Battlefield Control
Schism
- Main article: Schism
Governing Body: Unknown
A splinter faction of Alvar, this group has delved into the Depths of Water using ancient Vori rites. They possess the power to deny
their opponents' abilities and magic while summoning ever-growing hordes of monstrous creatures to overwhelm their foes.
Eldritch Monsters
Ability & Spell Denial
Unblockable Damage
Battlefield Control
Dungeon
- Main article: Dungeon
Governing Body: Triumvirate of Alvar
Formerly underground, currently backstage rulers of Jadame, the faction whose capital is Alvar focuses on subterfuge and versatility. Each of their units has two types of attack.
Dark Elves
Beasts & Dragons
Flexibility & Versatility
Varied Unit Abilities providing different attack opportunities


