Wisdom

From Heroes of Might and Magic: Olden Era Official Wiki
Revision as of 15:34, 16 November 2025 by GravityOffline (talk | contribs)


Skill Subskills
Basic Intelligence
The hero can learn up to tier‑3 spells without needing to learn the corresponding Magic School.
Advanced Intelligence
The hero can learn up to tier‑4 spells without needing to learn the corresponding Magic School.
Genius
The hero immediately levels up again.
Astrology
The hero begins learning Neutral magic at lower levels.
Eagle Eye
At the start of battle, learn all spells the enemy knows that the hero is capable of learning.
Expert Intelligence
The hero can learn up to tier‑5 spells without needing to learn the corresponding Magic School.
Rhythmic Cadence
+25% maximum mana. This bonus is doubled if the hero knows Sorcery.
Rite of Magic
Grants a new global map spell. It allows the hero to convert all Movement Points into mana.
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Skill Synergies

Knowing Intelligence will give the following benefits to other sub-skills:

Advanced Sorcery Sticky Magic

Effects applied by the hero last 1 round(s) more. This bonus is doubled if the Hero knows Intelligence.

Advanced Scouting Familiar Paths

+15% Movement Points if the hero starts the day in an area they control. This bonus is doubled if the Hero knows Intelligence.