Vampire
From Heroes of Might and Magic: Olden Era Official Wiki
Vampire |
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Faction |
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Tier VII |
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Base growth +2 |
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Squad value 1875 |
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| Stats | |||
Health 150
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Attack 22
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Defense 20
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Damage 25-25
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Morale 0
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Luck 0
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Initiative 11
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Speed 6
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Vampire |
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| Internal ID | |||
| vampire | |||
Vampires are tier-VII units of the Necropolis faction. They can be recruited from Chateau of Feasts.
They can be upgraded into the Vampire Lord or Vampire Scholar.
Description
The origin of vampires remains a mystery to most. Powerful and vain, they see themselves as the pinnacle of creation.
The draconic society of Garrote Gorge, however, dismisses such imperious notions.
The draconic society of Garrote Gorge, however, dismisses such imperious notions.
Abilities
| Creature Type Undead | |
A creature or person whose life has been prolonged by unnatural means.
Morale: Always neutral. Luck range: –5 to 5. Fallen Undead do NOT count towards the power of Necromancy reanimation after battle. | |
| Attack Type Melee Attack | |
Can only attack adjacent enemies. Provokes counterattacks.
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| Movement Type Flying | |
Movement ignores obstacles and traps.
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| Passive Ability Vampirism | |
Each attack restores 40% of Damage dealt as HP to this creature. This can revive fallen units.
Does not affect Undead, Embodiments, or Constructs | |
Laws
This unit is affected by the following Faction Laws:
Vampirism of friendly creatures increases by 60%.
Tier IIICost: 6
Law Seals
Vampire growth in your cities increases by 1/2. They gain 25 HP.
Tier IVCost: 3/2
Law Seals
Tier-7 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier VCost: 2
Law Seals
Tier-7 creature growth in your cities increases by 1.
Tier VCost: 2
Law Seals


