Arbitrator
From Heroes of Might and Magic: Olden Era Official Wiki
Arbitrator |
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Faction |
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Tier VI |
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Cost 1200 |
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Base growth +2 |
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Squad value 1411 |
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| Stats | |||
Health 75
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Attack 20
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Defense 20
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Damage 18-22
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Morale 0
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Luck 0
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Initiative 5
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Speed 4
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| Other Info | |||
Dwelling |
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| Related Units | |||
Base unit Arbitrator |
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| Internal ID | |||
| arbitrator | |||
Arbitrators are tier-VI units of the Schism faction. They can be recruited from Bloated Mansion.
They can be upgraded into the Rift Arbitrator or Bloated Arbitrator.
Description
Heavily transfigured and rendered immobile, these immensely powerful warlocks serve Schism by inscribing Vori seals upon the riftwalkers her cult summons. Yet over time, they slowly unravel into something utterly grotesque.
Abilities
| Creature Type Living | |
A fully sentient inhabitant of Jadame.
Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle. | |
| Attack Type Ranged Attack | |
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%). | |
| Passive Ability Paradoxical Shots | |
Ranged penalties are reversed for this creature.
Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage. | |
| Passive Ability Power of the Abyss | |
Increases the hero’s maximum mana by 20. This effect does not stack.
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| Alternative Attack Melee Attack | |
Performs an alternative Melee attack.
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| Active Ability Command: Reposition | |
Moves a friendly creature to a free hex within 4 hexes of their initial position.
Does not end the turn. | |
| Active Ability Command: Fear | |
Moves an enemy to a free hex within 4 hexes of their initial position.
Does not end the turn. | |
Laws
This unit is affected by the following Faction Laws:
Tier-6 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IVCost: 2
Law Seals
Arbitrator growth in your cities increases by 1. They deal +4 Damage.
Tier IVCost: 3
Law Seals
Tier-6 creature growth in your cities increases by 1.
Tier IVCost: 2
Law Seals


