Austringer

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Austringer
Faction
Tier
II
Cost
130Gold
(Upgrade cost)
( 35Gold)
Base growth
+14
Squad value
113
Stats
Health
10
Attack
5
Defense
3
Damage
3-4
Morale
0
Luck
0
Initiative
4
Speed
4This stat is higher compared to the base unit.

Base: 3
Increase: +1
Other Info
Dwelling
Specialist hero
Related Units
Base unit
Upgrade A
Austringer
Upgrade B
Internal ID
crossbowman_upg

Austringers are upgraded tier-II units of the Temple faction. They can be recruited from Mews II.

They are one of the upgraded versions of the Crossbowman, with the other being the Marksman.

Description

Austringers and their falcons possess razor-sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.

Abilities

Creature Type
Living
-5 to 5Morale Range
|
-3 to 3Luck Range
|
YesCounts for Necromancy?
A fully sentient inhabitant of Jadame.

Morale range: –5 to 5.
Luck range: –3 to 3.

Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Attack Type
Ranged Attack
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Passive Ability
Double Shot
Strikes twice when performing Ranged attacks.
Passive Ability
View from the Heavens
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative Attack
Melee Attack
Performs an alternative Melee attack.
Active Ability
Fine BoltsRank I
2 Focus Charge(s)
Deals +20% Ranged Damage.
Duration: 2 round(s).

Does not end the turn.


Laws

This unit is affected by the following Faction Laws:

Crossbowman growth in your cities increases by 4. They gain 2/4/6 Attack.
Tier ICost: 3/2/2 Law Seals
Tier-2 friendly creatures gain 10% of their hero’s Attack and Spell Power as Attack, 10% of their Defense and Knowledge as Defense.
Tier IICost: 2 Law Seals
Tier-2 creature growth in your cities increases by 4.
Tier IICost: 2 Law Seals