Leadership
From Heroes of Might and Magic: Olden Era Official Wiki
Morale is a skill that increases the hero's Morale stat, making the good morale effect more likely to happen.
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Leadership The hero gains 1 Morale. |
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| Advanced Leadership The hero gains 2 Morale. |
Resolve Friendly creatures' chance to take an additional turn increases by 1% for each point of Morale. This bonus is doubled if the Hero knows Battlecraft. |
Where the Sun Never Sets Attack, Defense, Spell Power, and sight radius increase by 2 when in an area you do not control. This bonus is doubled if the hero knows Daylight Magic. |
Hero of Legends Enemy Morale is reduced by 1 in battle. | ||||
| Expert Leadership The hero gains 3 Morale. |
Inspiring Strike The hero gains a chance to instantly reset the cooldown of Heroic Strike whenever they use it: 5% per point of the hero's Morale. |
March! Friendly creatures gain 1 Initiative. |
Enthusiasm Whenever a friendly creature gains a turn from positive Morale effect, all friendly creatures' Morale increases by I until the end of the next round. | ||||
Skill Synergies
Knowing Leadership will give the following benefits to other sub-skills:
Avatar’s Attack increases by 25% of its hero’s Spell Power. This bonus is doubled if the Hero knows Leadership. | ||
The hero gains +100% Law points. This bonus is doubled if the Hero knows Leadership. | ||


