Artifacts
From Heroes of Might and Magic: Olden Era Official Wiki
| Name | Description | ||||
|---|---|---|---|---|---|
| Rope Belt | Effect +1 Defense |
Upgrade +1 Defense |
Tier Common |
Set Pauper`s Glory | |
| Protects the important bits. | |||||
| Soulless Sash | Effect –1 morale to enemy units |
Tier Common | |||
| As opposed to all other sashes, notorious for having souls. | |||||
| Endless Bag | Effect Produces 1 gem, mercury, or crystal, depending on the hero's faction |
Tier Rare | |||
| Adventurers all over the world throw their possessions into these bags. It’s about time someone began to fish them out. | |||||
| Flask of Oblivion | Effect All negative effects on friendly units last –1 round. |
Upgrade –1 additional round |
Tier Rare |
Set Anaesthesia | |
| Water brings oblivion. It can make one forget pain and trouble. | |||||
| Spyglass | Effect +1 sight radius |
Tier Rare | |||
| I spy with my little eye something beginning with an eye of the storm. | |||||
| Warrior’s Belt | Effect +2 Attack |
Upgrade +1 Attack |
Tier Rare |
Set Warrior`s Strength | |
| Any warrior appreciates a good belt to hang their sword on. | |||||
| Protective Belt | Effect –10% magic damage taken; friendly creatures are immune to the effects of “Nightmares” |
Upgrade –5% less Magic Damage taken |
Tier Epic |
Set Dwarven Fortitude | |
| Not to be confused with conveyor belts. (Unless…) | |||||
| Slithering Sash | Effect +3 Spell Power, +3 Knowledge |
Upgrade +1 Spell Power, +1 Knowledge |
Tier Epic |
Set Power of the Dragon Father | |
| The eye may be fake, crafted from a jewel, but the slithering is very much real | |||||
| Celestial Sash of Bliss | Effect +2 to Attributes |
Upgrade +1 to Attributes |
Tier Epic |
Set Angelic Alliance | |
| The sentinels have withdrawn from the pact, but the artifact remains. | |||||
| Spells in Bottles | Effect Adds all Tier-4 spells to hero's spellbook |
Tier Epic | |||
| Potions have existed for a long time, but to bottle the very knowledge needed to cast a spell? That is truly an impressive feat. | |||||
| Magic Key Ring | Effect Removes all effects that restrict unit rearrangement, surrendering, fleeing, or use of heroic spells and abilities |
Tier Legendary | |||
| Can unlock the Shackles of War. | |||||
| Skull of Milos | Effect +1000 Gold a day |
Upgrade +250 Gold a day |
Tier Legendary |
Set Milos’s Curse | |
| They say gold doesn’t care if you’re guilty or innocent. And so Duke Milos’s most loyal servant was imprisoned in a golden skull for his master’s greed. | |||||
| Name | Description | ||||
|---|---|---|---|---|---|
| Clenching Ring | Effect Over-time spell effects cast by the hero last +1 round longer |
Upgrade +1 round |
Tier Common |
Set Shamaniac Soul | |
| This ring helps one cling to incantations as effortlessly as birds cling to branches in their sleep. | |||||
| Quiet Eye of a Dragon | Effect +1 Attack, +1 Defense |
Upgrade +1 Attack, +1 Defense |
Tier Common |
Set Power of the Dragon Father | |
| You can’t shake the feeling that it follows you wherever you go. | |||||
| Wooden Ring | Effect +1 Morale |
Upgrade +1 Morale |
Tier Common |
Set Pauper`s Glory | |
| A peasant’s only treasure. | |||||
| Emerald Resonance Controller | Effect –10% enemy Spell Power |
Upgrade –5% enemy Spell Power |
Tier Rare |
Set Dwarven Fortitude | |
| Magic is the art of resonance. Which means discordant vibration can dampen it. | |||||
| Keeper’s Ring | Effect +2 Defense |
Upgrade +1 Defense |
Tier Rare |
Set Keeper`s Fortitude | |
| City guards often wear these rings to react to danger one or two seconds faster. | |||||
| Lord’s Ring | Effect +1 Initiative to friendly units |
Tier Rare | |||
| When your lord commands, you get up and go. Simple as that. | |||||
| Shard of Serenity | Effect Restores 6 Mana every morning |
Upgrade +6 Mana each morning |
Tier Rare |
Set Tranquil Glass | |
| A ring crafted from a stray shard of tranquil glass retains some of its calming properties. | |||||
| Tabar Signet-Ring | Effect +1 Luck |
Upgrade +1 Luck |
Tier Rare |
Set Ukhtabar Signet | |
| “Tabar” means “novelty” in the Sacred Vori Language. Combined, “Ukhtabar” stands for “the joy of novelty”. | |||||
| Chain Link | Effect Prevents casting of Tier-1 and Tier-2 spells |
Tier Epic | |||
| A link from a Concubus chain work around the finger. It’s seen a lot. | |||||
| Crimson Resonance Controller | Effect –20% to enemy hero Spell Power; friendly creatures are immune to the effects of “Taunt” |
Upgrade –10% more to enemy hero Spell Power |
Tier Epic |
Set Dwarven Fortitude | |
| Magic is the art of resonance. Which means discordant vibration can dampen it. | |||||
| Ring of Life | Effect +2 HP to friendly units |
Upgrade +2 HP to friendly units |
Tier Epic |
Set Anaesthesia | |
| Made of silverwort — a unique herb that feels like metal. | |||||
| Ring of Neutrality | Effect All units in battle have neutral Morale and Luck |
Tier Epic | |||
| Chances can be calculated — and neutralized. | |||||
| Brass Knuckles | Effect Counterattacks from enemy units do –40% damage |
Upgrade –20% additional damage |
Tier Legendary |
Set Duelist`s Pride | |
| Well, technically it’s four rings. | |||||
| Seal of Silence | Effect Heroic Strike removes all counterattack charges from target |
Tier Legendary | |||
| It does more than prevent speech, it robs the very desire to resist. | |||||
| Sixth Finger | Effect –3 Morale, –3 Luck to enemy units |
Tier Legendary | |||
| King Elloran was said to have cursed touch. Even now his finger brings misfortune, so long as you let it grow into your hand. | |||||
| Soulcaller Ring | Effect Summoning abilities from the hero or friendly units produce +50% more units |
Tier Legendary | |||
| Some summoned from beyond the veil, some here for the food and pay. | |||||
| Name | Description | ||||
|---|---|---|---|---|---|
| Omencaller | Effect –1 enemy Luck |
Tier Common | |||
| An imp on your shoulder spells bad luck... for the enemy. | |||||
| Wizard’s Cloak | Effect +2 Spell Power |
Upgrade +1 Spell Power |
Tier Rare |
Set Wizard`s Might | |
| Magically blocks out distractions, allowing the wizard focus solely on their spellcraft. | |||||
| Automated Antimagic Shield | Effect –10% Magic damage taken, friendly creatures are immune to the effects of “Berserk” |
Upgrade –5% less Magic Damage taken |
Tier Rare |
Set Dwarven Fortitude | |
| Dwarves deal with the elements so much, they’ve automated their defenses. | |||||
| Dragon Wing Tabard | Effect +2 Spell Power, +2 Knowledge |
Upgrade +1 Spell Power, +1 Knowledge |
Tier Rare |
Set Power of the Dragon Father | |
| Zero wings were harmed in the making of this. | |||||
| Monster Head | Effect –1 enemy Morale and Luck |
Tier Rare | |||
| Can’t be too cheerful when the opponent flaunts their trophies like that. | |||||
| Flag of Truce | Effect Wearer keeps their army whenever they flee from battle |
Tier Rare | |||
| No matter how powerful you are on the battlefield, in the end all disputes are solved politically. | |||||
| Backpack | Effect +15 movement points |
Upgrade +10 movement points |
Tier Epic |
Set Wanderer`s Way | |
| Yes, you can wear it over that fancy cape. | |||||
| Light-and-Shade Cloak | Effect Friendly units can still use ranged attack with an adjacent enemy |
Upgrade +10% Ranged damage |
Tier Epic |
Set Living Arrows | |
| Makes the wearer dissolve into the dance of light and shade. | |||||
| Second Shade | Effect +2 Knowledge then +25% Knowledge |
Upgrade +2 Knowledge |
Tier Epic |
Set Shadow of Death | |
| It has an eerie aura of thinking for you. | |||||
| Ambassador’s Sash | Effect +10% persuasion power with Diplomacy |
Upgrade +5% persuasion |
Tier Legendary |
Set Ambassador`s Word | |
| They’ll follow you if you look pretty! | |||||
| Fallen Angel Wings | Effect Grants the wearer Flight |
Tier Legendary | |||
| They whisper that the true angels abandoned the Temple of the Sun. Was it the Templars’ zealotry — or the angels’ hubris? | |||||
| Banner of Six Winds | Effect +1 Speed to friendly units |
Tier Legendary | |||
| There used to be a seventh wind, but he displeased Arina. And then there were six. | |||||
| Name | Description | ||||
|---|---|---|---|---|---|
| Holy Sigil of Roph | Effect While worn, grants all unlearned subskills of the following skills: Righteousness, Necromancy, Murmuring, Summon Swarm, Abyssal Communion, Triumvirate's Strength. |
Tier Epic | |||
| No one remembers who Roph once served, but he did so with unwavering loyalty. In time, he became a local saint, embodying the ideals of steadfast devotion to one’s sovereign, faction, and self. | |||||
| Holy Sigil of Mearea | Effect While worn, grants all unlearned subskills of the following skills: Luck, Economy, Daylight Magic. |
Tier Epic | |||
| The gold dragon of myth is said to bring wealth so great that it eventually became a symbol of worship. | |||||
| Holy Sigil of Insara | Effect While worn, grants all unlearned subskills of the following skills: Leadership, Insight, Diplomacy, Tactics. |
Tier Epic | |||
| Legend speaks of an Oracle who could foresee the outcomes of wars and battles. Over time, generals began to revere her name. | |||||
| Holy Sigil of The Second Man | Effect While worn, grants all unlearned subskills of the following skills: Offence, Summon Avatar, Siegecraft, Combat. |
Tier Epic | |||
| The First Man in existence is said to have found death, conquered by the power of the Second. At least, that is what the legends tell. | |||||
| Holy Sigil of The Seven Magi | Effect While worn, grants all unlearned subskills of the following skills: Sorcery, Nightshade Magic, Resistance. |
Tier Epic | |||
| Seven powerful mages formed a secret coven. They are no longer in existence, but their Sigil endures. | |||||
| Holy Sigil of Quix | Effect While worn, grants all unlearned subskills of the following skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy. |
Tier Epic | |||
| A conqueror said to have never died, but instead ventured to conquer new worlds beyond this one. Quix exists now only in legend. | |||||
| Holy Sigil of Uurdt | Effect While worn, grants all unlearned subskills of the following skills: Defense, Primal Magic, Recruitment. |
Tier Epic | |||
| “Where blood spills, plants grow.” This was the motto of an ancient druidic cult, and only their sigil remains to tell their tale. | |||||
| Holy Sigil of Eridore | Effect While worn, grants all unlearned subskills of the following skills: Logistics, Battle Magic, Wisdom. |
Tier Epic | |||
| A deity invented by pixies as a prank, it would later be worshipped by many seeking to bless their messages. | |||||
| Name | Items | Effect |
|---|---|---|
| Tranquil Glass |
| |
| Shamaniac Soul |
| |
| Knight’s Honor |
| |
| Ukhtabar Signet |
| |
| Milos’s Curse |
| |
| Pauper’s Glory |
| |
| Angelic Alliance |
| |
| Dwarven Fortitude |
| |
| Anaesthesia |
| |
| Shadow of Death |
| |
| Wanderer’s Way |
| |
| Living Arrows |
| |
| Duelist’s Pride |
| |
| Ethereal Knowledge |
| |
| Inner Song |
| |
| Power of the Dragon Father |
| |
| Beelzebub’s Chosen |
| |
| Dominion of Puppeteers |
| |
| Ambassador’s Word |
| |
| Warrior’s Strength |
| |
| Keeper’s Fortitude |
| |
| Wizard’s Might |
| |
| Scholar’s Wisdom |
| |
| Hero of Tales |
|


