Luck: Difference between revisions
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|subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck. | |subdesc5=Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck. | ||
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===Skill | ===Skill synergies=== | ||
Knowing Luck will give the following benefits to other sub-skills: | Knowing Luck will give the following benefits to other sub-skills: | ||
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</table> | </table> | ||
===Artefact effects=== | ===Artefact effects=== | ||
* [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Luck subskills, as well as those of [[Economy]] and [[Daylight Magic]]. | * [[File:Holy sigil of mearea artifact.png|60px]] Holy Sigil of Mearea grants all unlearned Luck subskills, as well as those of [[Economy]] and [[Daylight Magic]]. | ||
Revision as of 18:37, 10 April 2026
| Skill | Subskills | ||||||
|---|---|---|---|---|---|---|---|
| Basic Luck Increases luck by 1. |
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| Advanced Luck Increases luck by 2. |
Beastly Confidence Friendly creatures have a 1% higher chance to land a lucky strike for each point of luck. Bonus is doubled if the hero knows Primal Magic. |
Always Heads The Hero gains 25% gold and resources from piles on the map. Doubled if the Hero knows Economy. |
Mearea's Chosen Enemy luck reduced by 1 in battle. | ||||
| Expert Luck Increases luck by 3. |
Expert Luck When a friendly unit hits with a luck strike, enemies do not counter attack. |
Lightning Strikes Twice Spells can also land a lucky strike, dealing 150% damage. The chance increases by 5% every point of luck. |
[[File:{{{subimage6}}}|30px]] | {{{subname6}}} {{{subdesc6}}} | |||
Skill synergies
Knowing Luck will give the following benefits to other sub-skills:
Sight radius increases by 1. This bonus is doubled if the Hero knows Luck. | ||
Artefact effects
Holy Sigil of Mearea grants all unlearned Luck subskills, as well as those of Economy and Daylight Magic.


